crushed®FIELDWORKGROW · HARVEST · DELIVERBack to Crushed

FIELDWORK / VOL. 05

A little land. A lot of possibility.

Your own corner of the culture. Plant something good, tend your estate, and make your next delivery.

YOUR FARM/Not started

Opening the gatesBUILDING YOUR FARM

    PREPARING YOUR FARM

    HOW IT WORKS

    1. 01Find your next cultivar.

      The Seed Shed stocks real strains from the brands selling them in your state. Rarer strains cost more and pay more.

    2. 02Grow and harvest.

      Plant, keep it watered, and watch it move from seedling to flower. Ride out the estate weather, spray pests fast, and a perfect crop gives an extra jar.

    3. 03Make your delivery.

      Dispensaries in your state post orders. Deliver for coins, XP, and reputation; trending strains and the day's hot strain pay a bonus. Spend coins in the Workshop.

    The strains, brands, and dispensaries are real, and demand follows real CannMenus sales for Missouri (week of Sep 21–28). The hot strain of the day and its reason come from that same real data. Everything else is a game: the orders, coins, deliveries, pests, upgrades, and goals — no shop is actually ordering — and the estate weather is game weather, not the real forecast.

    ABOUT FIELDWORK

    A farm built on
    the real market.

    Fieldwork is a grow-and-deliver game. Everything you touch — the strains, the brands you buy seeds from, the shops posting orders — is real, pulled from CannMenus for the state you farm in.

    1. Seeds.

      Each strain is sold by the real brands selling it in your state. Rarity comes from how few stores stock it; seed price and jar value follow.

    2. Growing.

      Plants grow in real time (a few minutes each) and only while watered. The clock keeps running while you are away, but a thirsty plant waits for you.

    3. Weather, pests, and perfect grows.

      Estate weather comes in four-minute fronts: rain waters thirsty crops, heat makes a watering run short. It is game weather, not the real forecast. From level 3, pests can pause a crop until you spray it (free). A crop that never goes thirsty and gets sprayed within 45 seconds is a perfect grow: +1 jar.

    4. Orders.

      Real dispensaries that carry a strain post orders for it. Demand follows this week's real sales rank, and strains with real 4-week momentum of +15% or more pay a trending bonus.

    5. Progress.

      Deliveries earn coins, XP, and reputation with each shop. Spend coins on rarer seeds, more plots, and Workshop upgrades. Each state is its own farm, saved on this device, and in your Stash when you're signed in so it follows you to any device.

    6. Daily goals and the hot strain.

      Three goals a day (UTC), plus a bonus for finishing all three that grows with your streak. One goal features the hot strain of the day: a real strain picked from this week's CannMenus data — top 4-week momentum, or top rank — and the reason shown is real. Its +50% order bonus is part of the game.

    The orders, coins, deliveries, weather, pests, upgrades, goals, and bonuses are a game: no dispensary is ordering anything and nothing is sold here. Sound is generated in your browser and can be turned off at the top right of the farm. Ranks and momentum come from CannMenus market-projected estimates for Missouri, week of Sep 21–28; shops and vendors from a menu snapshot pulled Sep 26, 2026. Plant art is illustrative.